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3D character artist and CG Generalist
Character modeler and CG Generalist with experience working across multiple industries, including film, TV, video games, advertising, and music videos. I’ve also worked in various styles (i.e. photorealistic VFX vs. heavily stylized, painterly non-PBR animation and everything between). I love being able to adapt to new roles in this way. While I have an affinity for character modeling, my generalist skillset includes lighting, texturing, look development, layout, and CG Groom among other things.

















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